Mobile Learning

From ElateWiki

Mobile learning has been applied to some limited space-based or physical-based types of learning. The research literature refers to applications to military, dance, architectural, and tourism-based (think both museum and neighborhood-based) experiences.

More specifically, mobile learning is applied to those who need to achieve particular objectives in a physical environment, such as learning about particular locations or coordinating with other people in a physical setting or making decisions in a live and changing environment (in real space) that simulates a real-world one.

There are also different types of mobile social learning, which supports interactivity between participants in a network in real time and real space. Collaborative decision-making and co-creations may occur, such as coordinated cooperative behaviors.


Types of Mobile Devices

The most common technology mobile devices include laptops, handhelds, wearable computer devices, and smart phones. These may receive and exchange images, sound, and video.

Other types of mobile devices are light laptops that are outfitted with particular software that enable the mobility and location-sensitive awareness.

A higher level of interactive devices involves head-mounted displays.

Some devices are location-aware or location-sensitive. It is "aware" of where it is in relation to a static space. Some devices are not only aware of location in a 3D real space but also aware of other individuals or entities that are active in that space. Particular locations may be tagged with its GPS (global positioning system) coordinates. When a user with a device approaches a particular area, various types of digital contents may be pushed out to that user.

Ambient intelligence may also be employed in smart spaces for a more space-restricted kind of mobile learning.

Mobile learning is enabled because of wireless broadband and its pervasiveness in most urban environments.

Entry into Higher Education

Mobile learning is being done in pockets in higher education. One example involves architectural students experiencing value-added interactions with historical buildings and spaces with the added value of visual overlays, blueprints, and voice summaries.

Current Barriers

Some current barriers include the fact that there is not a sufficient built environment for some applications of mobile learning. Those who would share a mobile experience will have to find some common platforms that work across devices or will have to involve the purchase of shared equipment for the shared experience. Some have concerns with the privacy and security of information exchanged wirelessly.

There is currently very little research literature in terms of mobile learning applications in academic settings. Culturally, higher education may be somewhat slower in terms of migrating to more cutting-edge applications of e-learning functionalities.

Newer Applications

Micro-blogging has now been combined with location-tagging, so people following a certain micro-blog may know the longitude and latitude of any micro-blogged message in real time (this is only if the person posting the message has opted-in to this notification). There are geo-hunting games and urban interactive environments with digital displays.

Mobile devices are being used for rural healthcare training in many parts of the world. Mobile devices also provide medical alerts and behavior modification programs.

See Also

Google Goggles:

Google Mobile Maps:

Handheld Librarian Online Conference: